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DNA points allow to evolve different traits such as abilities, symptoms or transmissions. These are obtained by clicking on the red and orange bubbles. They can also be obtained automatically through high rates of infection or death, depending on the plague.

General Information[]

  • You can sometimes gain points for devolving for some plague types, due to the cost to devolve being negative. However, the negative devolve cost will sometimes increase.
  • The cost to devolve increases by 1 as you devolve more, unless you have the Translesion + gene activated.
  • For each trait in Transmission, Symptoms or Abilities that has been evolved/devolved, the cost to evolve the other traits (or devolve) increases by 1. Mutation, however, does not increase the cost.
  • The cost to evolve traits will increase over time in Mega Brutal, even if there are no traits evolved because Genetic drift impacts evolution, in which more infected people will increase the symptom cost. The gene Sympto-Stasis neutralizes this effect at the cost of being cured easier.
  • If the Unlimited Strain cheat is enabled, you will have infinite DNA points.
  • DNA income can be increased with certain genes as listed below, and some genes will either increase or decrease the DNA costs of Abilities, Symptoms or Transmissions.
  • Prices for evolving can range from as little as 0 to as high as over 100 (Mega Brutal only).
  • Lethality and especially Severity can increase the amount of DNA someone earns.

DNA-giving genes[]

The following genes will, if added to the Genetic Code, give extra DNA points in various ways. They must be "discovered" by playing the game before becoming available for use.

DNA cost-modifying genes[]

These genes modify the DNA cost of most abilities in different ways. They must, again, be "discovered" before they can be used.

Gallery[]

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