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Symptom Combos are special combinations of Symptoms (and in some cases Transmission traits or Abilities) that can affect plague stats, as well as trigger special events which can slow or speed up Cure progression, or draw attention to the disease. All combos have an achievement associated with them.

Note that it seems to take a while for symptom combos to appear and take effect. Please also note that the list may not be complete. Please feel free to add to the list.

Combos

To achieve a combo, one must evolve two or more different symptoms. They range from two tier 1 symptoms to eight symptoms and two infections, so using them is a viable strategy for new players and advanced players alike. Also be aware that once a combo has been triggered, it is not reversible and remains in effect even if you devolve the traits that caused it to trigger.

Bacteria

Name Effects Symptoms
Projectile Vomiting Increases infectivity

Vomiting

Coughing

Walking Dead Decreases Cure research rate

Insomnia

Anaemia

Profuse Bleeding Slightly increases lethality, greatly increases infectivity

Haemophilia

Skin Lesions

Oops

Lowers productivity but draws attention to the plague.

Diarrhoea

Sneezing

Public Defecation Increases infectivity and draws attention to disease. Increases research speed.

Insanity

Diarrhoea

Swine Flu Slight increase in work needed for a Cure. 10% increase in budget required for cure.

Coughing

Diarrhoea

Nausea

Pneumonia

Vomiting

Livestock I

Livestock II


Necroa Virus

Name Effects                    Symptoms

Vampire Bat

Increases Severity, Infectivity, and Lethality.

Vampiric Hunger

Bat 1

Bat 2

Blood in the Air

Increases Severity

Cathemeral Shift

Delirium

Hyperosmia

Tank Slight Severity boost

Anabolic Boost

Bone Dysplasia

Spitter Slight Severity boost

Naja Mortis

Enhanced Sensory Integration

Boomer Slight Severity boost

Autothysis

Liquefactive Necrosis

Cranial Dispersion

Severity Boost

Cranial Elephantitis

Air 3

Walking Contradiction Slight Severity decline PhotophobiaCathemeral Shift
Runner Slight Severity boost

Enhanced Motor Control

Engorged Quadriceps

Bath Time Infectivity Boost

Autophagia

Cannibalism

Polyphagia


Simian Flu

Name          Effects                    Symptoms
Assassin Increases Ape combat abilities

Ape Rampage

Primal Awareness

Blind Genius Increases Cure Production

Blindness

Neuro-enhancement 3

Discovery Channel Increases Ape to Ape transmission

Primal Hunt

Social Cohesion

Fly Magnet

Increases cross-species transmission

Hominidae Bridge

Diarrhoea

Red Ape Redemption Increases Ape combat abilities

Horseback Riding

Weapon Creation

Rude Awakening Increases Ape to Ape transmission

Scouts

Excrement

Zombie Panic Slows Research Speed

Subconjunctival Haemorrhage

Total Brain Death

Bat 2

Blood 2

Shadow Plague

Name Effects Symptoms
Bat Cave
Plague Dogs Increases Infectivity Dog 2

Weeping Sores

Dark Pustules

and more

Essential Vitamins Increases Infectivity
Diamond Skin Increases Infectivity and Severity
Welcome to Hellmouth Increases Deaths/Second for Blood Rages Demonic Fury

Shadow Portals

Carpe Jugulum
Blood Trumps All
Evil is a point of view Decreases Strength of Templars and of Government Actions Anabolic Boost

Pallor

Pheromone secretion

Uphill Ice Skating Increases Deaths/Second for Blood Rages in Cold climates Shadow Blades

Cold Tolerance

Dentist's Dream Hyperdontia

Jugular Bite

Silent but Deadly Increases Severity Dark Cloud

Night Wraith

Dark Night Increases Deaths/Second for Blood Rages Shadow Blades

Night Wraith

Mr. Universe Travel Speed 2

and more


Neurax Worm (Santa's Little Helper)

Name          Effects                    Symptoms
On The Naughty List Decreases happiness Gluttony
Intoxication
Sloth
Ultimate Christmas Increases happiness and infectivity Digital Elf
Red-Nosed Guide
Red-Suited Pilot
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