Symptoms can be evolved through the Symptons screen. Evolving a Symptom costs DNA points, but each evolution will make your pathogen increasingly deadly.
There are 6 symptoms available immediately, the others must be evolved after you have evolved a prerequisite symptom.
|Nausea||Irritated stomach lining leads to discomfort. Slight chance of infection when kissing||2 DNA||N/A|
|Coughing||Chance of infection by spreading pathogen into surroundings, especially in high density, urban areas||4 DNA||N/A|
|Rash||The skin becomes blistered and painful, slightly increasing infectivity||3 DNA||N/A|
|Insomnia||Inablity to sleep makes people irritable and less productive||2 DNA||N/A|
|Cysts||Painful lumps containing pockets of the pathogen. Slight chance of bursting which can spread disease||2 DNA||N/A|
|Anaemia||Decrease in red blood cells or haemoglobin in the blood can lead to hypoxia in the organs||2 DNA||N/A|
|Vomiting||The expulsion of infected material through projectile vomiting increases the risk of infection||
|Pneumonia||Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable||6 DNA||Coughing|
The loss of fluid through sweating increases infection rates due to poor hygiene. More dangerous in cold countries