Symptoms
Comments4
21pages on
this wiki
this wiki
Symptoms can be evolved through the Symptons screen. Evolving a Symptom costs DNA points, but each evolution will make your pathogen increasingly deadly.
There are 6 symptoms available immediately, the others must be evolved after you have evolved a prerequisite symptom.
| Image | Name | Effect | Base Cost | Prerequisite |
|---|---|---|---|---|
| Nausea | Irritated stomach lining leads to discomfort. Slight chance of infection when kissing | 2 DNA | N/A | |
| Coughing | Chance of infection by spreading pathogen into surroundings, especially in high density, urban areas | 4 DNA | N/A | |
| Rash | The skin becomes blistered and painful, slightly increasing infectivity | 3 DNA | N/A | |
| Insomnia | Inablity to sleep makes people irritable and less productive | 2 DNA | N/A | |
| Cysts | Painful lumps containing pockets of the pathogen. Slight chance of bursting which can spread disease | 2 DNA | N/A | |
| Anaemia | Decrease in red blood cells or haemoglobin in the blood can lead to hypoxia in the organs | 2 DNA | N/A | |
| Vomiting | The expulsion of infected material through projectile vomiting increases the risk of infection |
4 DNA | Nausea | |
| Pneumonia | Serious fluid build and discharge from the lungs. People in cold climates especially vulnerable | 6 DNA | Coughing | |
| Sweating |
The loss of fluid through sweating increases infection rates due to poor hygiene. More dangerous in cold countries | 7 DNA | Rash |