FANDOM


The following is a list of symptoms in the Necroa Virus DLC:

Symptom Description Base Cost Infectivity Severity Lethality Change to cure requirement Zombie traits increase
Insomnia Inability to sleep makes people irritable and less productive 5 1 2 0 0.01 (0.01 Change to Research Efficiency
Fever Increase in temperature, contagiousness and severe dehydration, which can be fatal 5 2 2 0 0.01 (0.01 Change to Research Efficiency
Photophobia Sensitivity and pain when eyes exposed to sunlight. Slows future research speed but slightly reduces infection rates 1 -2 2 0 0.01 (0.02 Change to Research Efficiency
Delirium Reduction in cognitive function causes irrationality and paranoia. Can be fatal and significantly slows future research speed 12 1 3 1 0.1 (0.03 Change to Research Efficiency
Coma Neuropathic effects in the brain stem cause loss of consciousness and sometimes death. Significantly slows future research speed but reduces infection rates 8 -5 4 0 0.1 (0.07 Change to Research Efficiency
Psychosis Psychotic episodes lead to occasional bursts of extreme violence which can be lethal. Increases infectivity and slows future research speed 13 6 3 1.5 0.05 (0.01 Change to Research Efficiency
Acute Encephalitis Multiple inflammatory lesions in the brain triggered. Causes neurological damage resulting in death 21 1 1 13 0
Hyper Salivation Inflammation of the submandibular gland increases saliva production and infection rates 7 3 2 0 0.01
Polyphagia Compulsive hunger forces continuous eating. Lack of hygiene increases risk of infection 7 4 2 0 0.01
Gastroenteritis Inflammation of the GI tract causes frequent vomiting. Significantly increases infection rates 8 6 2 0 0.01
Cannibalism Extreme compulsion to bite or eat other humans significantly increasing infectivity as well as lethality 20 8 6 1.8 0.05
Autophagia Compulsion to bite or partially devour own body - typically fingers or skin. Increases infection rates 8 7 2 0 0.01
Cytopathic Reanimation Formation of complex neural structures enables re-animation of damaged cells and restoration of lower level vitals. Turns dead into zombies 11 0 3 1 0.1 Change to Research Efficiency Zombies active turned on
Anaerobic Resuscitation Infected brain cells switch to anaerobic respiration. Lactic acid buildup is lethal and destroys higher brain processes and personality 9 0 2 7 0.1 Change to Research Efficiency
Enhanced Sensory Integration Nutrient flow to the occipital and temporal lobes increased. Enhanced sight and hearing increases severity 5 0 4 0 0
Temporal Lobe Manipulation Zombies attracted to movement and will abandon victims once dead. Prey more likely to remain intact and become a zombie 11 0 1 0 0 Change to Zombie Conversion +0.1
Cathemeral Shift Stimulation of primary visual cortex improves vision in bright sunlight. Significantly increases severity 8 0 8 0 0
Vampiric Hunger Zombie prefers to suck the blood from its prey rather than eat its flesh. Prey more likely to remain intact and become a zombie 15 0 1 0 0 Change to Zombie Conversion +0.1
Hyperosmia Thinning of the nasal epithelium significantly heightens zombie sense of smell. Increases severity. 8 0 7 0 0
Adrenal Surge Mutation of the adrenal cortex causes adrenaline over-production, increasing alertness and aggression of zombies 9 0 8 0 0
Lumbrical Hypertrophy Significantly strengthens zombie grip making it nearly impossible for prey to break free. Severity significantly increased. 10 0 9 0 0
Enhanced Motor Control Nutrient flow to the parietal lobe increased, improving movement and coordination. Increases severity, particularly in urban environments 3 0 3 0 0
Masticatory Tension Masticatory muscles become engorged, allowing zombies to bite through thick clothing. Severity increased 9 0 8 0 0
Anabolic Boost Surges of testosterone significantly increase muscle mass and weight of some zombies. Severity significantly increased 18 0 15 0 0
Peptide Surge Growth hormone production triggers extreme metabolism of fat to build muscle. Enhanced strength increases severity 6 0 6 0 0
Acidic Reflux Extreme laryngopharyngeal reflux causes acidic saliva. Increases severity and gives zombies a combat advantage 9 0 4 0 0
Naja Mortis Muscle growth around submandibular duct lets some zombies projectile spit at prey. Increases severity and zombie combat advantage 16 0 8 0 0
Autothysis Explosive mix of hydrogen sulphide and methane collects inside zombie. Significantly increases severity and zombie combat advantage 22 0 10 0 0
Dermal Calcification Mutations in the endocrine system cause parts of the skin to harden and calcify. Gives zombies a combat advantage. 12 0 0 0 0
Cranial Elephantitis Adenoma triggers mutated growth hormones which encourage bone growth in skull. Gives zombie combat advantage 9 0 0 0 0
Bone Dysplasia Increased bone density provides enhanced protection against trauma. Gives zombies a significant combat advantage 15 0 0 0 0
Necroa Symptoms-jpg

Symptom Map for Necroa Virus

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.