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Necroa Transmission-jpg

Zoonotic ShiftEdit

These transmissions can only be taken by first taking the 'Zoonotic Shift' trait, available at the start of the game.

Zoonotic Shift – Genetic shift in virus increases infectivity, mutation chance and makes cross species infection possible. Increases future research speed.
Bat 1 –Host range broadens to include bats which are hard to detect. Increases infectivity and mutation chance.
 Bat 2 – Partial genetic activation causes bats to mob and attack humans at night. Significantly increases infectivity and attacks can be lethal
Rodent 1 – Host range broadens to include rats. Increases infectivity, especially in urban regions and mutation chance
Rodent 2 – Partial genetic activation causes rat packs to attack humans. Significantly increases infectivity, especially in urban regions
Bird 1 – Host range broadens to include birds. Increases infectivity, land transmission and mutation chance

Bird 2 – Partial genetic activation triggers random bird attacks on humans. Significantly increases infectivity and land transmission

Insect

– Insects susceptible to infection. Carriers increase infectivity, especially in hot climates and mutation chance.

SalivaEdit

These Transmissions can only be taken by first taking the 'Saliva' trait, available at the start of the game.

Saliva 1 – Virus replicates faster in salivary glands - increasing chance of infection through contact with saliva
 Saliva 2 – Virus replicates directly in nasal cavity - significantly increasing chance pf infection through contact with mucus
 Gastrointestinal Expansion– Virus can replicate in stomach and instestine, increasing infectiousness through faeces and vomit
Water 1 – Virus can survive outside the body in fresh, warm water. Increases infectivity, especially in humid environments and ship transmission
Water 2 – Virus able to survive in chemically treated water. Increases infectivity, especially in humid and ship transmission
Urogenital Expansion – Virus can replicate in kidneys and urinary tract, increasing infectiosness through urine and other bodily fluids. (Note: Can only be taken after both Saliva 1 and Blood 1)

BloodEdit

These Transmissions can only be taken by first taking the 'Blood 1' trait, available at the start of the game.

 Blood 1 – Virus enters the circulatory system, blood is now a transmission vector. Poor countries particularly vulnerable
 Blood 2– Virus can replicate directly in the blood stream, significantly increasing infectivity. Poor countries particularly vulnerable
Air 1 – Virus bypasses alveolar macrophages in lungs to enter bloodstream. Increases infectivity, especially in arid environments and plane transmission
Air 2 – Virus can travel on dust particles. Increases infectivity, especially in arid environments and plane transmission
Air 3 – Virus replicates rapidly in aerosoled brain matter. Significantly increases risk of infection if interacting with zombie brains. When used with Cranial Elephantitis, unlocks the Use your head achievement.

Segmented GenomeEdit

These Transmissions can only be taken by first taking the 'Segmented Genome' trait, available at the start of the game.

Segmented Genome – Virus splits its genome into smaller molecules - increasing the likelihood of a viable mutation during transmission

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