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Concertina Locomotion

These transmissions can only be taken by first evolving the Concertina Locomotion trait, which is available at the start of the game. To main page

Trait

Description

Concertina Locomotion

Ability to grip with portions of the body while pulling/pushing other sections allows faster movement outside host, increasing infectivity

Undulatory Locomotion

Ability to propagate flexural waves along the length of worm allows an increase in speed and range outside host, increasing infectiousness

Air 1

Worm can dehydrate to become lighter, allowing them to float on wind, increasing infectivity, especially in arid conditions and planes

Air 2

Carapace becomes lighter, increasing infectivity, especially in arid conditions and planes

Air 3

Waxy membranes allow survival in air conditioning vents and other arid locations. Increased infectivity, especially in rich and hot countries

Water 1

Worm skin becomes highly vascularised allowing absorption of oxygen, survival and transmission in water.

Water 2

Worms develop a more flexible cell membrane, which allows them to survive at a range of depths

Water 3

Worm eggs gain ability to thrive in unsanitised water, greatly increasing infectivity especially in poor countries











Eggs

These Transmissions can only be taken by first taking the 'Eggs 1' trait, available at the start of the game.

Trait

Description

Eggs 1

The Neurax worm produces eggs that are ejected from the host brain in the thousands, increasing infectiousness

Eggs 2

Eggs hatch when they experience an increase in warmth, likely due to nearby human activity, greatly increasing infection

Water 3

Worm eggs gain ability to thrive in unsanitised water, greatly increasing infectivity especially in poor countries

Bird 1

Worms become a food source for birds, but many survive in the digestive tract, allowing increased transmission

Bird 2

Worms develop the ability to breed in the bird's digestive tract, allowing greater distribution and transmission

Insect 1

Worm eggs attach themselves to insects, causing increased infectiousness, especially in hot climates

Insect 2

Attaching to a greater range of insects allows a large increase in infection, especially in hot climates

Rodent 1

Worm eggs attach themselves to the fur of rats, which increases their infectiousness, especially in urban environments

Rodent 2

Rodents directly susceptible to infection. Increase infectivity, especially in urban regions and mutation


Genetic Swap

These Transmissions can only be taken by first taking the 'Genetic Swap' trait, available at the start of the game.

Trait

Description

Genetic Swap

Worms able to exchange genetic material inside host body, increasing chance of mutation

Mutative Regeneration 1

Fragmented RNA strands causes frequent replication errors when regenerating and an increased chance of mutation

Mutative Regeneration 2

Degradation of the nuclear membrane makes the worm highly prone to mutation

Corpse Feeder 1

Worms drawn to corpses,  increasing infectivity when corpses present

Corpse Feeder 2

Worms undergo feeding frenzy in corpses, significantly increasing infectivity when corpses present

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